Saturday, December 12, 2015

There's Nothing Like A Good Dungeon (Crawl)

Some of my oldest memories of gaming are classic dungeon crawls.  No matter what I do, I keep coming back to them.  And every time, I find the one thing that's missing is multiplayer.  I want to play them with my friends.  But all the classics are single-player.

So I'm going to fix that.  Sort of.  My new project, Delve (working title - it may end up changing), is going to be a cooperative multiplayer dungeon crawl heavily inspired by classics like Dungeon Master, Dungeon Hack, Halo (kidding!), and all the other dungeon crawlers that ate far too much of my time.

Development is still super-early, but it's Screenshot Saturday, so here's some candy:

That's where we came from.  Wonder how we'll get back out?
What's that off in the distance?
That looks important.

Thursday, October 1, 2015

Remember Missile Command?

I certainly do.  So when I found out the theme for September was 30 Seconds, I thought to myself... how many missiles can you shoot in such a short time?

My September entry is an attempt to find the answer:
If you like what you see, you can download it here:

Saturday, August 8, 2015

ZOMG Rockets! on Steam Greenlight

Yes, that's right.  We're now on Greenlight!  :)

We've also got a new gameplay video up.  Check it out:

Sunday, August 2, 2015

ZOMGRockets! Updated!

There's a new, much shinier version of ZOMGRockets! up on Kongregate.  Check it out!

Monday, May 18, 2015

Instantly Create FPS Arms With FPS Mesh Tool 1.0.3

FPS Mesh Tool 1.0.3 has just been submitted to the asset store.  New feature:  Export only the body parts you want.  It's now a snap to make FPS arms from any skinned mesh:

Monday, February 16, 2015

FPS Mesh Tool v1.0.2

Version 1.0.2 has been submitted to the asset store.  This version brings support for separating legs out from the mesh in the same manner as head and arms.  Here's a preview:
Update: It's now on the asset store here:!/content/28006

Wednesday, January 21, 2015

FPS Mesh Tool v1.0.1b

Just a quick update today.  On Sunday night I submitted an FPS Mesh Tool update to the Unity Asset Store that resolves a few issues and changes the required Unity version from 4.6.1 to 4.3.0.  This should let a lot of you who haven't been able to download it due to being stuck on older versions to do so.

FPS Mesh Tool v1.0.1b changelog:

  • Made root bone detection more robust
    • Resolves "Select a bone that is a child of head" with MakeHuman models
  • Improved head/arm bone detection for MakeHuman and Daz3d models
  • Preview instance now always created near source object - no more hunting for it at 0,0,0
  • Fixed a glitch with transparent materials
  • Moved from Unity 4.6.1 to 4.3.0f4

Monday, January 19, 2015

FPS Mesh Prep Tutorial

Chris Ferguson (aka redhawk) made a great tutorial on using FPS Mesh Tool to prepare meshes for use in UFPS and other projects.  He's got some good tips on first vs third person model use, and even shows you how to create FPS arms either one- or two-handed.

If you want to see more UFPS related videos from Chris, you can find them here:

Saturday, January 17, 2015

New FPS Mesh Tool Video

There's a new FPS Mesh Tool video up.  Check it out to see how easy it can be to prepare character models for FPS projects.

Thursday, January 15, 2015

FPS Mesh Tool Released!

I've just released my first asset on the Unity Asset Store.  FPS Mesh Tool is a tool I made for my own use in converting character models for use in FPS projects.  It splits up skinned meshes to allow easy material changes on the head, body, and arms.  This makes it trivial to do things like turn the head and/or body invisible when switching to first-person mode.  Read more here.

Saturday, January 10, 2015

FPS Mesh Tool

I'm working on a new Unity asset called FPS Mesh Tool.  It's designed to simplify mesh preparation for FPS games.  You can read more about it here.