Wednesday, January 21, 2015

FPS Mesh Tool v1.0.1b

Just a quick update today.  On Sunday night I submitted an FPS Mesh Tool update to the Unity Asset Store that resolves a few issues and changes the required Unity version from 4.6.1 to 4.3.0.  This should let a lot of you who haven't been able to download it due to being stuck on older versions to do so.

FPS Mesh Tool v1.0.1b changelog:

  • Made root bone detection more robust
    • Resolves "Select a bone that is a child of head" with MakeHuman models
  • Improved head/arm bone detection for MakeHuman and Daz3d models
  • Preview instance now always created near source object - no more hunting for it at 0,0,0
  • Fixed a glitch with transparent materials
  • Moved from Unity 4.6.1 to 4.3.0f4

Monday, January 19, 2015

FPS Mesh Prep Tutorial

Chris Ferguson (aka redhawk) made a great tutorial on using FPS Mesh Tool to prepare meshes for use in UFPS and other projects.  He's got some good tips on first vs third person model use, and even shows you how to create FPS arms either one- or two-handed.

If you want to see more UFPS related videos from Chris, you can find them here:

Saturday, January 17, 2015

New FPS Mesh Tool Video

There's a new FPS Mesh Tool video up.  Check it out to see how easy it can be to prepare character models for FPS projects.

Thursday, January 15, 2015

FPS Mesh Tool Released!

I've just released my first asset on the Unity Asset Store.  FPS Mesh Tool is a tool I made for my own use in converting character models for use in FPS projects.  It splits up skinned meshes to allow easy material changes on the head, body, and arms.  This makes it trivial to do things like turn the head and/or body invisible when switching to first-person mode.  Read more here.

Saturday, January 10, 2015

FPS Mesh Tool

I'm working on a new Unity asset called FPS Mesh Tool.  It's designed to simplify mesh preparation for FPS games.  You can read more about it here.